If you only want to export a segment of animations then use this option to set the range of frames that should be exported.
The result will be a Flare3D file that only contains animations data to be used as an external resource to load animations dynamically. This option allows you to export only animations (No meshes, no lights, no materials, only animations…). General modifiers like blend, morph, twist are not supported. Check this option if you want to omit it.įlare3D supports "Hierarchical" and “Skinned” based animations. Check this option if you want to keep invisible the hidden objects.īy default, when exporting, the viewport camera is added as default camera. You only need to specify 3D Max’s root folder installation.įor Windows 7/8 and 3D Max 2013 64 bits edition the path will be:Ĭhecking this option, all hidden objects in 3D Max will be exported too, otherwise, only their references are exported, this means, an empty pivot without geometry or materials, but may contain animations.īy default Flare3D exports all objects and all of them are visible (including those that are hidden in 3D Max). The installation process is very easy, execute the installer and follow the few indications.
Once you have Flare3D 3D Max plugin installed you will need to install Flare3D IDE too, Flare3D IDE is used for preview.ģD Max plugin works with 3D Max 2010 or higher (32 and 64 bits).įlare3D IDE (included in Flare3D package)
Using it, the 3D artist can export, test and polish his work and leave it ready for development or to be published. This plugin allows you to export and preview content to Flare3D within 3Ds Max.